package com.macse1.dungeon;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.macse1.tiles.TileBoard;

public class DungeonInterface {
	// Members 
	public DungeonInterface() {
		
	}
	public void render(SpriteBatch batch, TileBoard map) {
		
	}
}
